This game was our submission for IGC2017.
The International Game Camp was created to encourage the exchange between Italian and international game designers and Italian experts in cultural heritage.
All game developers were welcome to participate and create new worlds themed around cultural heritage.
The event was produced by Streamcolors, Bookrepublic and iC-Innovazione Culturale by Fondazione Cariplo in association with IED Milano, George Brown College (Toronto, Canada), Politecnico di Milano and IVIPRO.
Genre: adventure game
Gameplay mechanics: Point-and-Click, drag-and-drop, quicktime-event
- Game Designer: Sofia Abatangelo
- Game Coders: Mario A. Di Bernardo – Bardh Shabani
- Game Artists: Joseph Zettler – Shyamli Verma
- Heritage Researcher: Rossella Genovese
- Film Makers: Marco Frascarelli – Ruoshi Yang
High concept and a brief overview of the game
Art represents, in our opinion, a glimpse of the extraordinary, a way to escape from the boredom and the repetitiveness of our ordinary lives. But what if we can look into the lives of the characters of our beloved and idealized painting? In this game we explore the lives of the main characters of iconic paintings, follow their struggle and witness their dissatisfaction. Each character wishes for a change: they all look at other paintings as they represent the solution to their problem, but as their protagonist comes to life we can see they all have struggles. Perfect happiness is possible only in the stillness of their dreams.
The player transitions from one painting to another after the completion of some small tasks that reveal the personality and the struggle of the protagonist of that painting. The connection to a painting and the next is the ambition of the protagonist to become something that the next painting represents.
Inspirational work of art used
Maid (simpleness): The Milkmaid, Johannes Vermeer, 1660, Riksmuseum
Rich woman (Wealth): Andrea Mantegna, Camera Picta, 1471-1474, Palazzo Ducale di Mandova
Horse (Freedom): Paard uit Zuid-Italië (Appulus), Hieronymus Wierix, after Jan van der Straet, c. 1578 – c. 1582
Knight (Control): Cassone of the Three Ducks Lombard workshop, 1479-1494, Castello Sforzesco
Shepherd (peace): Giuseppe Raggio, mountain pasture, 1883, Museo Nazionale della Scienza e della Tecnologia (Milano)
Party person (Company): Frans Francken the Younger [?], Fr Vredemans De Vries Dance party in a Flemish room mid-eighteenth century, Galleria Sabauda, Musei Reali di Torino